Designing systems, writing witty documents, and prototyping radical ideas is what I'm all about.
You may know me from my contributions to Fate of Iberia for Crusader Kings 3, where I wrote
some fan-favourite content. Now, I am the primary designer on a big feature for another upcoming DLC.
I've worked on everything from one-man projects where I did every task and became every role, to 50+ people teams where I had a hyper-specialized role. As a designer, I know what it is like to step up to a tough challenge, to compete against impending deadlines, and to have to make difficult decisions.
I've also had some experiences that not all designers share, such as developing a cutting-edge virtual-reality game, learning the basics of machine learning, and having used over ten different game engines. I hold great curiosity towards the world around me and enjoy learning new things and seeking new challenges. Be it learning an entire scripting language half-way through the production of a project, conducting historical research to improve the quality of a narrative, assessing new tools to improve our processes, or simply studying an actual language in order to read game design documents and articles that have not been translated into English.
I am well regarded by my colleagues and often praised for my proactivity in writing documentation.
Game development is undoubtably a collaborative effort; therefore, I consider maintaining a good
relationship with the team I work with to be as important as the ability to communicate the designs themselves.
As a designer, I always try to put player agency first. Immersive simulation games are kind of my jam.
Nobody has time to read in-depth articles about every single thing I've done. So here is a simple timeline:
At Vancouver Film School I was taught everything related to game-development, from design, to programming, to art and even some project management.
As a content designer, I designed, wrote and scripted lots of events and decisions to help bring the Iberian Peninsula and its history, culture and myths to life in a DLC.
As a game designer, I designed, documented and implemented new features for upcoming DLCs for Crusader Kings 3.
Much of it is still under NDA.